Having spent a couple of months planning a campaign back-story
and painting figures and terrain pieces I thought it was time to actually get
out the dice and play a game, if for no other reason than I start to become
familiar with the rules.
The ruined fort had palisades added before the action started |
The scenario I decided on involves a Company of Romanov
troops, supported by feudal retainers raiding a town in Transylvania rumoured
to be a base for the Dacian nationalist movement. The dual aim of the Romanovs
is to capture a Dacian for interrogation, and to destroy the base. The
retainers are also looking for loot. They are armed with sabres and a mixture
of firearms including muzzle loading rifles.
The Dacian Company includes three acolytes of Count Alucard,
and a small force of his family retainers based in a partially ruined fortress
on the edge of the town. The acolytes each have mystical powers which were
decided by the role of a dice, 1 power score of 1or2 2 powers 3 or 4, 3 powers
5 or 6.
The town with police post top centre |
The town itself and the outlying farms house a number of
civilians who are in the main poorly armed and unwilling to fight on behalf of
the Dacians. They will however fight to
protect their homes and those of their neighbours. There is also a small
police/customs office in the town centre. The townspeople’s movements and
action are controlled by dice or reacting to what happens in the game and
testing such matters of pluck.
The game was played solo, mainly so I could get a grip of
the game system and consider the relative strengths of the units and characters
engaged.
The Game
The Romanovs left their horses some way from the town in
exchange for dicing for a free movement turn indicating surprising the defenders,
in which they were successful. At the
given signal they rushed forward towards the ruined fortress the retainers
slowed by the ploughed field while the troopers headed for the cover of the
standing corn. Two of the Cossacks failed pluck tests ignored their orders and
headed for the nearest farmhouses in search of loot. The first was unlucky
enough to burst through the door to be met by the blast of a blunderbuss which
drove him writhing to the ground. The second looter was luckier, farmer Karl failed
his pluck test and ran into the town warning his neighbours of the raid. As the
looter tried to break in the door the farmer’s son armed with an old pistol and
a sickle stepped round the corner, placed the muzzle to the Cossack’s temple
and pulled the trigger...dice roll of 1... misfire, leaving both men staring at
each other in shock. The Romanov marksman quickly brought down one of the
Dacian guards at the castle as they rushed to their posts.
Taking station in the corn field the Romanovs peppered the
Dacian guard posts but without dropping any of the enemy. The unit marksman
suffered a sudden and agonising headache as he fought the urge to turn and
shoot his own officer and his shooting suffered accordingly. Father Theodore
hurried to the side of the wounded Cossack to provide aid, but turned to see an
enraged peasant armed with a scythe running toward him having passed his pluck
roll. The other looter amazed to be alive ran back to join his colleagues,
while the farmer’s son clubbed his pistol and wielding his razor sharp sickle
attacked the nearest Cossack just as he drew a bead on three Dacian retainers
rushing back from the tavern. Meanwhile, inside the police post sergeant
Milovich struggled to decide whether to face the invaders, suddenly deciding
his duty lay in holding the Customs post, and ordered his men to pile furniture
against the doors. Farmer Karl realised that his son was facing the enemy alone
and rushed back towards his farm, and calling Vulovic the woodsman to join him.
The farmer’s son hacked down with the sickle blade to see it
deflected by a sabre swinging towards his head, stepping back he stumbled and
almost fell as he backed away from the grinning Cossack. In the next field
Father Theodore ducked beneath the glittering scythe blade and thrust his razor
sharp kinjal at the peasant’s stomach, and was rewarded by a growing red stain
appearing on his opponent’s shirt. The Cossack hetman burning for revenge burst
into the farmhouse and hacked his sabre into the neck of the farmer struggling
to reload his blunderbuss; a second Cossack drove his dagger into the man’s
chest as he fell against his table.
The farmers fight back |
Firing erupts all along the battleline, but amazingly all
the hits are flesh wounds and they are few as the Dacians seem to be shrouded
in a dark moving mist. The Romanov marksman falls to his knees holding his head
as his comrades charge into contact with the enemy. Count Zhukov thrusts his
sabre at a cloaked figure who charges into him unarmed but using his powerful
clawed hand to grip the nobleman as he bites at his throat. Zhukov’s companions
drive their weapons at the Dacian forcing him back but seeming to leave him
uninjured. Andrei Petrovich pressed into the surrounding mists to confront a
Dacian rifleman lurking behind a fallen pillar, he glimpsed a woman, pale and
beautiful staring at him intently as a movement at his side warned him of the
falling blade of a Dacian officer charging in at him. Deftly he dodged the
rifleman’s thrust and parried the officer’s blade throwing a rapid riposte that
was deflected by his opponents padded coat. Taking a step backwards he realised
he was trapped by fallen masonry.
Andrei in trouble |
Reinforcements running from the town caused the Cossack flank
guard to break off the fight with the farmer’s son and seek to rejoin their
Hetman, while father Theodore and his sword wielding colleague struggle to
contain the scythe swinging peasant. It the cornfield a trooper drags away the
bound figure of the Dacian guard felled in the first volley of shots.
Father Theodore, speaks quietly to the desperate scythe wielding
peasant, and suggests he leaves now with the priests blessing. The peasant
rolls a 2 failing his pluck test and dashes back into his cottage bolting the
door. The father returns to tending to the wounded man at his feet whilst his
companion moves to join the flank guard who are stood recharging their rifles
watching the wary Dacians and townspeople approaching around the Customs post,
from which offizier Mihailovic has slipped to join the few courageous souls
willing to protect their town.
The townsfolk look for leadership |
Count Zhukov, and his troopers continue their desperate
fight in the ruined fort. Three times he sees the monstrous creature seeking to
tear at his throat hit by sabres, but with no effect, Petrovich is edging back
to join them though the shifting black mist but he can see no sign of their
Cossack retainers, no doubt he believes looting farmhouses and raping anything
that moves. The unit marksman, Gregori Bronowski, despite the voices in his
head dashes forward to take post at the rickety palisade from where he hopes to
find a target, as he takes position he hunts for his shot. He sees Dacians
moving through a dark mist but still his eyes seek a target, suddenly he sees
and fires, and 50 yards away Andrei Petrovich winces as his cheek is seared by
the kiss of a passing bullet.
Zhukov in a desperate engagement |
The flank guard, their muskets reloaded, prepared to face
the townsfolk. The Hetman ordered half his warriors into the attack while the
others laid down covering fire. The Dacian sergeant stepped forward and
levelled his pistol at the advancing Cossacks only to fall to the ground
pierced three times by Romanov lead.
Mobbed Dacians |
The remaining two Dacians fired at the
attackers, with both muskets misfiring. In shock the Dacians rose to their
feet, the first looking on in horror as his colleague was brought to combat by
three Cossacks, and watched the mob of townsfolk take to their heels in face of
the Cossack charge. Father Theodore was unable to revive the Cossack peppered
with blunderbuss shot and so dragged the man towards the waiting horses to be
tied to the saddle as with the Dacian prisoner.
Cossacks ready to attack |
In the fortress the hand to hand combat continued with
renewed fury. Zhukov in growing disbelief watched the slash wounds on his
opponent’s body seem to heal themselves as no blood flowed from the pierced
flesh. Andrei hacked at his two opponents in despair, knowing he was tiring,
when the Dacian Hetman sabre snapped off at the hilt allowing Andrei to
disengage and slide backwards to join Zhukov and his companions, but his relief
was short lived a razor sharp blade slipped beneath his guard and deep into his
body. Dazed and confused marksman Bronowski tried to make sense of what seemed
to him to be a dream in which he tried to kill one of his own comrades, but
suddenly a horrific creature, like a man, but with the red eyes and tormented
face of a mad creature complete with drooling fangs leapt at him over the
palisade. Desperately he drove his rifle butt into the creature’s face as its
hooked talons tore at his thick military coat and he staggered back from the
wooden wall.
Marksman in big trouble |
Dmitri Lavarov saw
Andrei fall to the ground and rushed to his aid, a Dacian rifleman fired at close
range but his musket ball flew wide and Dmitri drove his sabre into the throat
of the Dacian lunging at the prostrate Andrei. Father Theodore rushed back to
the melee and on seeing the marksman struggling with a monstrous creature
raised the Icon of the Holy Blood and spoke a Blessing on the warriors fighting
such evil. The Dacian Vampyres, Vlad and Kronos screamed in agony as the
Blessing was made and the Romanovs redoubled their attack. Kronos was battered
to the ground by Zhukov and his two companions. Vlad, unable to defeat the
sturdy marksman saw Theodore approaching holding high the Holy Icon and his
cross, his nerve broke at this point and with a snarl of defiance he leapt over
the palisade and into the ruins of the fort.
The Blessing |
The pale woman steps from the shadows her arms weaving
patterns in the cold air, and tendrils of dark smoke issued from her
fingertips, creating the drifting black mist that makes shooting impossible.
The woman with the few remaining Dacian guards slip away from Zhukov’s party
into the cover of the darkness.
Withdrawal |
While his auxiliaries looted the bodies of the dead, and his
troopers secured the Dacian prisoners and documents found in the keep, Zhukov
pondered the discoveries of the day. The Dacians fought hard enough and seem to
lack only modern weaponry to pose a real military threat. As for the mysterious
madman captured in the fortress perhaps the legends of the Vampires have
substance after all, may God protect us.
Conclusion
Zhukov and Theodore |
The game itself went ok, once I got used to the play
sequence and factors. I used pluck roles to decide what characters may do, so
for example the farmer ran at the first appearance of the enemy, but rolled
again when he realised his son was in danger adding +2 to his dice score. He
was right next to the woodsman so I threw for him joining the farmer, which he
did. As it happens the son retreated towards them so when they met up they
stopped and retired to join the other townsfolk. All decided by dice and
perfectly reasonable.
How many 1s can you throw? |
The mystical powers worked ok with the Romanov marksman
struggling to not shoot his own comrades, and the dark mist aiding the Dacian
escape.
I did seem to throw quite a lot of 1s which caused problems
for my characters, and not a sign of things to come I hope. I will be playing
another action this time based in London as soon as I have painted the required
figures.
A detailed and well written opening AAR for this campaign. Well done all around.
ReplyDeleteCheers,
Craig.
thats all wonderful thank you for posting
ReplyDeleteI like your idea of using pluck rolls to guide a solo game. Well done.
ReplyDelete